Sungkyunkwan University Interaction Science
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Courses

Number Subject Credit Class Hour Completion Division Applied Degree Course Completion Semester
(Graduate School)
COV4001 Human-Digital Interaction 3 3 Major Bachelor / Master 1-4
Description
This course examines the concepts of digital smart technology from a human perspective, focusing particularly on the theoretical models and practical techniques that underpin the field. Socio-technological and psychological perspectives will be examined in order to develop an approach to the assessment of users’ needs. Users in this course are defined broadly: it can be users of information system, customers of economic goods, audience of mass media, and customers of businesses.  In other words, this course is about interdisciplinary communication, teamwork, and entrepreneurship. This course will help students think critically and creatively about how people seek, find, and use technologies and digital media. Technologies in this course are also defined broadly: it can be infrastructure, applications, services and content. We will examine this topic from both theoretical and practical standpoints, and students will carry out field exercises to sensitize you to the challenges involved in user-centered design of products, systems, services and content. Students will learn how to observe, analyze, and think about user behavior among a variety of groups, and how to apply that knowledge to the design or improvement of information system and services. This course is useful for various 
COV4005 Human Thinking and Interdisciplinary Design 3 3 Major Bachelor / Master 1-4
Description
For better quality of life, people with diversities in cognition, emotion and culture, use various artifacts, not provided by the nature.  These artifacts, in products or services, are designed and provided by someone.  Designers themselves also have diversities in cognition, emotion, culture and expertise.
 
The ability to design those products and services is founded on the understanding of the internal characteristics of human. The critical point in design education for the 21st centuries is to foster design ability together with understanding on the internal aspects of human as consumers, users, customers and service providers and with utilization of human internal aspects as designers, researchers and engineers.

This course will help students to develop design capabilities through individual and team-based design projects with understanding human internal aspects.  Cognitive  and emotional characteristics and processes are studied.  Also interactions and relations between human and human and between human and artifacts are discussed.

The course is conducted by team teaching with design engineering and psychology professors as well as industrial engineering, communication design and consumer sciences.
COV4006 Interdisciplinary Product and Service Design 3 3 Major Bachelor / Master 1-4
Description
Recently, the mega trend to integrate products and services has been appeared to actively satisfy consumers' needs and to create new values. Therefore, the new designers who retain the theoretical and practical knowledge of interdisciplinary product and service design are strongly needed. In this course, the product-service systems (PSS) design methodology including requirement identification and value targeting, stakeholder activity design, PSS function modeling, Function-activity mapping & PSS concept generation, PSS concept detailing and PSS concept prototyping will be covered, and a variety of hands-on projects will also be carried out. 
ECE5947 HCI Design 3 3 Major Master / Doctor 1-4
Description
HCI, the general concept defining the interaction between the user and the product, suggests that the initiative of product development is shifted from the knowledge of the developer to the satisfaction of the user. Consequently the product should be designed such that it is more appealing to diverse user groups and its use is easy to learn. This lecture provides students with principles and techniques of HCI necessary to design HW and SW component of the product to the user’s satisfaction.
ERP4001 Creative Group Study 3 3 Major Bachelor / Master
Description
This course cultivates and supports research partnerships between our undergraduates and faculty. It offers the chance to work on cutting edge research—whether you join established research projects or pursue your own ideas. Undergraduates participate in each phase of standard research activity: developing research plans, writing proposals, conducting research, analyzing data and presenting research results in oral and written form. Projects can last for an entire semester, and many continue for a year or more. SKKU students use their CGS(Creative Group Study) experiences to become familiar with the faculty, learn about potential majors, and investigate areas of interest. They gain practical skills and knowledge they eventually apply to careers after graduation or as graduate students. 
HIC5004 Biometric Cognition and Emotional Care 3 3 Major Master / Doctor 1-4
Description
This course focuses on 1) obtaining various biomedical signals such as electrocardiogram, electroencephalogram, skin response by employing appropriate sensors, 2) analyzing the obtained signal using pattern recognition, and 3) exploring how the obtained information can be used for healthcare and life style enhancement
HIC5005 Perceptual Computing 3 3 Major Master / Doctor 1-4
Description
This course cover following topics of perceptual computing; 1) use of big data, 2) computation and storage of data centers, 3) Human Computer Interaction, 4)artificial intelligence & machine learning, 5)stream computing, and 6)neuromorphic architectures and neural processing units.
SDI5004 Cognitive Engineering for Service Design 3 3 Major Master / Doctor 1-8
Description
This course for developing users-centered services covers theories and models of human perception, cognition, and behaviors pertaining to complex interactions with services including IT products. The course lessons are used to develop adaptive services, service user experience modeling, measurement and evaluation, and service experience improvement. Some specific topics include attention, memory, learning, problem solving, human error, and decision making; knowledge acquisition and representation; and task analysis, prototype, design, and testing.
WIS4004 UX Design Basic 3 3 Major Bachelor / Master 1-4
Description
Many of products and services are becoming advanced, complexed and intelligent, thus studying UX is critical in this changing environment. Especially, understanding of users and designing of product/service require interdisciplinary approach. This course provides students to study definition of UX design for product/service, its process, and practical projects, so that students can develop basic ability to evaluate and develop conventional UX design, and further perform new design activities.  
WIS4006 UX-based Marketing 3 3 Major Bachelor / Master 1-4
Description
As the concept of User eXperience (UX) has emerged in Information Technology (IT) markets, designers and engineers are required to understand UX from an end user’s perspective through the process of new product development. This course is unique because it will help students, even who are not majored in marketing, to understand marketing theories and concepts related to UX and to suggest marketing strategies for providing a better UX. Students attending this course will be trained to understand how users could adopt a product in a trial and to consider the overall process from the initial stage of new product development to the final stage of user contact points.
WIS4008 HCI/UX Internship 3 3 Major Bachelor / Master 1-4
Description
Internships provide students with the opportunity to experience corporate business in UX area. During their time at the company they will learn how the practical knowledge that they have gained in the classroom is applied in real life business situations, what business skills are needed in order for business knowledge to be effectively utilized, and how business knowledge is transformed and created in real life. (* at least 8 hours during vacation (3~4 weeks)) 
WIS4009 Accessibility & HCI 3 3 Major Bachelor / Master 1-4
Description
In this course, the problem recognition methods to solve accessability problems based on basic knowledge of HCI and accessability theories as well as problem solving process using HCI theories will be covered. To converge HCI with problems, not only thories of accessability and HCI, but also Arduino and Matlab skills will be taught.
WIS5001 Cognition, Interaction, and Design 3 3 Major Master / Doctor 1-4
Description
This course introduces students to basic interaction design principles such as visual literacy, design methodology, interface design and usability.  Also, the ways to analyse various interactive content such as web, interactive movies and digital games will be taught.
WIS5002 Introduction to Design Process 3 3 Major Master / Doctor 1-4
Description
This course covers the basic concept of design process and creative thinking. Methods for generating design ideas and generating rapid prototype will be covered and practiced.
WIS5003 Computing for Interaction Science I 3 3 Major Master / Doctor 1-4
Description
General introduction to digital media technologies geared toward non-Engineering students. This course explores how digital technology is reshaping many aspects of IT environments. A broad range of technological subjects related with digital media and content technologies will be examined.
WIS5004 Research Method for Interaction Science 3 3 Major Master / Doctor 1-4
Description
This course aims to introduce students to the basic set of knowledge and skills needed to design and execute interaction science research. Lectures will focus on the conceptual aspects, such as developing research problems, building proper measurements, sampling, designing methods, and analyzing data. Students are required to practice their course knowledge by conducting a research project. After completing the course, students will be equipped to move beyond being passive audience of reported research, and become discriminating consumers and competent practitioners. 
WIS5005 Experimental Design and Quantitative Method 3 3 Major Master / Doctor 1-4
Description
This course is intended to advance student knowledge and skills in experimental research design, data collection, data analysis and statistical inference. Topics include experimental study designs, ANOVA and regression, structural equation modeling, and statistical software. The emphasis is on developing research design and statistical reasoning skills.
WIS5006 Qualitative Research Methods 3 3 Major Master / Doctor 1-4
Description
This class examines qualitative methods used in Interaction Science. Seminar readings on specific research methods will contribute to the formulation of a research project to be carried out during the semester.
WIS5008 Research Project 3 3 Major Master / Doctor 1-4
Description
This course introduces students to the profession, practice, and point of view of interaction science. The course takes problem-based approach to interaction science by focusing on cultural, communications and technical issues on an user driven project. It introduces students to some of the issues, principles and techniques of practicing managers involved in all aspects of management of information and technology.  It is designed to illustrate interaction science themes that are common to all human-IT contexts.
WIS5009 Computing for Interaction Science II 3 3 Major Master / Doctor 1-4
Description
General introduction to HCI technologies geared toward non-Engineering students. Examines technological factors associated with HCI and seeks to provide students with technological knowledge of the variables which are likely to influence the perceived usability, and hence the acceptability, of any information products.
WIS5011 User Needs and Behavior in Theory and Practice 3 3 Major Master / Doctor 1-4
Description
This course introduces students to the concepts of information analysis from a human perspective, focusing particularly on the theoretical models and practical techniques that underpin the field. Sociological and psychological perspectives will be examined in order to develop an approach to the assessment of users' information needs.
WIS5012 Emerging Information and Communication Technologies 3 3 Major Master / Doctor 1-4
Description
This course examines new and emerging information and communication technologies with a special focus on computer-related technologies (including the Internet, interactive television, mobile technologies, computer games, educational simulation, speech user interfaces, social interfaces, agents, avatars, virtual reality, and social robots).
WIS5013 Human-Computer Interaction Design in Virtual Environments 3 3 Major Master / Doctor 1-4
Description
The class introduces students to human‐computer interaction design theories and methods for the formative research and the design of virtual environments including games, simulations, and training systems.
WIS5014 Computing for Interaction Science III 3 3 Major Master / Doctor 1-4
Description
This course covers the basic principles of explicit and implicit, intentional and emotional communication, evaluation and design in Human-Robot Interaction. In this class, students will learn robotic cognition, expression, interaction evaluation and design concept, etc.
WIS5015 Cognitive Robotics 3 3 Major Master / Doctor 1-4
Description
This course covers the framework that recognizes and understands environments and humans reliably with the information obtained from five senses and interacts with them.

WIS5016 Psychology of Human-Technology Interaction 3 3 Major Master / Doctor 1-4
Description
Principles, Research, and Design  Issues arising from a consideration of the cognitive and social-psychological  aspects of the technology user. Major focus on the MAIN (Modality, Agency, Interactivity, and Navigability) model of usability. 
WIS5018 Human Technology (Media) Interaction 3 3 Major Master / Doctor 1-4
Description
Advanced survey of socio-psychological consequences of human interaction with media and computers. Key themes are 1) how minds have evolved to interact with  media and computers in certain ways, 2) how media form and content influence the mind, 3) how minds socially respond to computers, 4) how media and computers create sense of “being there” and/or  “being together with someone,” and 5) how properties (e.g., emotion, arousal, attention, memory, attitude) of human cognition and affection are affected by the form, content, and use of media and computers.
WIS5019 Interaction Science Project I 3 3 Major Master / Doctor 1-4
Description
PBL Class. Students will engage in real life problems related with human technology interaction, and will be asked to provide solutions to problems within a semester through research, design, or technology development.
WIS5020 Social Informatics 3 3 Major Master / Doctor 1-4
Description
The course provides a critical understanding of effective implementation and management of digital information and communication technologies. It investigates the implications of these new technologies and how we make the most of them
WIS5021 Introduction to Informatics 3 3 Major Master / Doctor 1-4
Description
The course deals with the nature of Informatics within the information technology space. The core concept of integration of people, technology and information will be addressed. The emphasis will be on the practical dimension of Informatics, real problems, and the socio-economic situations in which they arise. A variety of Informatics tools will be presented from a variety of domains, and their implications for science, engineering, art, the humanities and society will be discussed.
WIS5022 Research Writing in English 3 3 Major Master / Doctor 1-4
Description
This course will introduce research and research writing techniques. Students will learn how to gather information from the library and internet; how to analyze research materials; how to plan, organize, write a research paper the following the APA Style; and connect own research with others in the field.
WIS5023 Multimodal User Experience Design and Evaluation 3 3 Major Master / Doctor 1-4
Description
This course covers theories and principles of human cognition and interface design, focusing on multimodality.
WIS5024 Programming for Interaction Science 3 3 Major Master / Doctor 1-4
Description
This course provides a study of a computer programming language and applications to scientific or business problems. Topics include selection, iteration, data types, scope, functions, arrays, pointers, strings, recursion, data structures, file IO, pre-processor statements, and multi-file applications.
WIS5025 Human Computer Interaction for Learning and Education 3 3 Major Master / Doctor 1-4
Description
This course focuses on cognitive and educational theories that are related to the use of learning technologies in education. Students learn theories to represent knowledge in a way it can be implemented in a technology-based learning system. Based on the theories learned, students select a learning topic, and design and evaluate a learning application or a learning environment that can improve learning in educational settings.
WIS5027 Human-Robot Interaction Design 3 3 Major Master / Doctor 1-4
Description
This course is designed for students to create a new robot which can uniquely interact with people or environments based on the four orders of robot design such as character, appearance, interaction, and content. For the design of the characters, the role and appropriate robot personalities are determined. Students will explore the method to create the robot appearance, including form, colors, and materials which would contribute to forming the personalities of the robots. For the design of interactions, this course emphasizes the design of the perception devices, social cues and action devices of the robot.  For the design of contents, they are expected to create the scenarios that describe the relationships and interactions that would be engaged among the users, robots, and environments.  This course is a studio course which requires regular design assignments and design critiques. Throughout this course, students will explore brand identity design, mock-up developing, color and material researches, and interactive scenario-building. 
WIS5028 Research in cognitive learning 3 3 Major Master / Doctor 1-4
Description
In this course, students conduct research of their interest related to learning, problem-solving, education and performance in human-computer interaction. Specific research topic will be decided. *Prerequisite: Experimental Design and Quantitative Method
WIS5029 Human Cognitive Neurophysiology 3 3 Major Master / Doctor 1-4
Description
In this course, we discuss the current psychophysiological methodologies used to study human minds, brain, and behaviors relationships in an individual and social contexts. 
WIS5031 Design of Customized Consumer Robots 3 3 Major Master / Doctor 1-4
Description
In this course, students will learn the basic concepts and principles of customized consumer robots for natural and reliable interaction between humans and robots, and study high-concept design methodology of consumer robots.
WIS5032 Media and MInd 3 3 Major Master / Doctor 1-4
Description
The class reviews the state of the art in psychological and human computer interaction research bearing on the two aspects of the interaction of media and mind: (1) the influence of media technology, form and techniques on human cognition and (2) ways in which human cognition and behavior affect the modeling and design of media interfaces.
WIS5033 Creativity and Management 3 3 Major Master / Doctor 1-4
Description
Creativity is recently regarded as one of vital strategic weapons that modern companies can exercise in the markets against rival companies. It can greatly contribute to improving value-addedness of companies' products and services. This course will provide students with theoretical backgrounds underlying creativity and practical approaches to using the creativity in companies to enhance corporate performance.
WIS5036 Organization Informatics (Computer-supported cooperative work) 3 3 Major Master / Doctor 1-4
Description
Needs, uses, and consequences of information in organizational contexts. Topics include organizational types and characteristics, functional areas and business processes, information-based products and services, use of and redefining role of information technology, changing character of work and organizational practices, socio-technical structures, and rise and transformation of information-based industries.
WIS5037 End-User Information Usage Behavior Studies 3 3 Major Master / Doctor 1-4
Description
End-users mean those users who are working in the business processes of a certain company, and supposed to use various kinds of computer systems to solve their own problems. Therefore they are very sensitive about how to use the computer systems to their personal purposes, playing a crucial role in shaping future kinds of DSSs. In this regard, this course is supposed to provide theoretical backgrounds of end-users' information usage patterns, and case studies.
WIS5040 Design of Robot Personality 3 3 Major Master / Doctor 1-4
Description
This course covers the understanding of personality that is formed by the fusion of expression, behavior, and cognition. In this course, students will learn how to design the robot personality through PBL (Project-Based Learning)
WIS5041 Seminar of Expression-Sensitivity Interaction 3 3 Major Master / Doctor 1-4
Description
Through various seminars, this course will introduce evaluation methods for the essential understanding of interaction between robot personality and human sensitivity
WIS5042 Media Interaction Design 3 3 Major Master / Doctor 1-4
Description
Today's new media attains its best value when accompanied with customized content. This course will guide students to experiment with variables such as input, output and software of computers or computer-based media and learn to design and analyze the mechanism of interaction.
WIS5044 Research on Game Cognition 3 3 Major Master / Doctor 1-4
Description
In this course, students will develop cognitive theories for solving problems with digital story telling, entertainment, or serious games, and carry out empirical research. The specific topic of this course may change from semester to semester.
WIS5045 Playable Environment 3 3 Major Master / Doctor 1-4
Description
Mixture of real and virtual space can provide a new interpretation of city spaces as a playground. This course will design and research the interaction between the city, networked media and the user.
WIS5046 Game Play Design & Evaluation 3 3 Major Master / Doctor 1-4
Description
This course will introduce game concepts, play, fantasy, tools, and development used to develop games and simulations, including analysis of existing applications and creation of a game. Also this course covers an overview of cognitive and cultural history of games and examinations of game designs.
WIS5047 IT Policy and Industry 3 3 Major Master / Doctor 1-4
Description
This course examines the telecom environment from a political, economic, and legal perspective. It evaluates the major events in telecommunications history and examines the social, political, and economic responses to those events. It concludes by examining current and recent developments in telecommunications legislation and policy.
WIS5048 Decision Support Systems 3 3 Major Master / Doctor 1-4
Description
This course is dedicated to addressing theoretical backgrounds of decision and decision support as well as solving various case projects in which students are required to apply appropriate forms of Decision support systems(DSS) and improve their QoD (Quality of Decision) significantly.
WIS5050 Evolutionary Nature of Human Technology Interaction 3 3 Major Master / Doctor 1-4
Description
This seminar explores the emerging field of evolutionary psychology with a special interest in its possible application to the fields of interaction science and new media studies. Concerned with the natural history of higher-order cognitive processes, evolutionary psychology approaches the mind as a toolbox of specialized cognitive systems which evolved to meet recurrent problems in the environments inhabited by our ancestors. In this seminar, students will be exposed to key readings in evolutionary psychology and be asked to think possible ways of linking their readings to interaction science and human-technology interaction.
WIS5051 Interaction Science Project II 3 3 Major Master / Doctor 1-4
Description
Advanced PBL Class. As an advanced project course, students will engage in real life problems related with human technology interaction, and will be asked to provide solutions to problems within a semester through research, design, or technology development. Students normally invovle real-projects from industry. * Requirement : Interaction Science Project I
WIS5055 Virtual World 3 3 Major Master / Doctor 1-4
Description
Virtual world is a cyber world in which avatars are working as representatives of human decision makers and interact with others to come up with reasonable decisions. This course introduces how to design the virtual world devoted to a specific problem-solving, and utilize it until final decisions are made.
WIS5056 Global HCI/UX Project 3 3 Major Master / Doctor 1-4
Description
This course is PBL-based. Students will perform one or two team projects for real life HCI and UX issues from a human-centered perspective. Students will select project topics with the instructor(s). The projects could be in a wide range encompassing research, design, technology development. 
WIS5057 Computer vision for UX 3 3 Major Master / Doctor 1-4
Description
This course is an introductory course on computer vision and its application to UX technology. Computer vision methods are covered first and the its application to UX is covered later in the course. Main topics include 1) camera and projection model, 2) low leve image processing including filtering and edge detection, 3) image segmentation and clustering, 4) object recognition, and 5) application of computer vision to UX design.
WIS5058 Methods for Software Development 3 3 Major Master / Doctor 1-4
Description
This class will handle structured methods for development of quality software in a cost effective way. Business modeling and overall process of requirement engineering such as requirement acquisition, analysis, specification, and validation will be covered. As a de facto standard for software design and modeling in the field, the UML will be lectured. This class also provides students with an ability to choose an appropriate software development process according to each project situation by means of studying a variety of process models. All students will have overall knowledge on inspection and testing for verification and validation through the lecture.

WIS5059 Wired-and-Wireless Communications and Computer 3 3 Major Master / Doctor 1-4
Description
The goal of this course is to provide IS(Interaction Science) graduate students with the knowledge about wired-and-wireless communications that are used by computers and mobile computing devices (e.g., Smartphones, Tablets, and Laptops) for various services through cloud. This course decomposes the Internet technology (as the core of computer networks) into multiple layers and explains protocols required for those layers. That is, based on the OSI (Open Systems Interconnection) model, this course divides the Internet architecture into Physical layer, Data link layer, Network layer, Transport layer, and Application layer and then articulates the protocols necessary for running services in each layer. This course is designed to deliver lectures with 9 topics as follows.
1. Computer Networks and the Internet
2. Application Layer
3. Transport Layer
4. The Network Layer
5. The Link Layer and Local Area Networks
6. Wireless and Mobile Networks
7. Multimedia Networking
8. Security in Computer Networks
9. Network Management
WIS5060 HCI and Information Security 3 3 Major Master / Doctor 1-4
Description
HCI(Human–Computer Interaction) aims to improve the interactions between users and computers by making computers more usable and receptive to users' needs. A long term goal of HCI is to design systems that minimize the barrier between the human'scognitive model of what they want to accomplish and the computer's understanding of the user's task. For that reason, HCI researches the methodologies and processes for designing interfaces, developing new interfaces and interaction techniques,developing descriptive and predictive models and theorie of
interaction. In this course, we study the information security technology and HCI technology and research the possibility of methodologies and processes for designing interfaces on
information security technology, developing new interfaces of information security technology, prediction of interaction with human and information security technology.
So this course also introduces classical ciphers, symmetric & asymmetric ciphers, public key Infrastructure and zero-knowledge interactive proof systems based on the elementary number theory, information theory and complexity theory. Utilizing these systems gives a clear view to our lectures about identification, authentication, digital signature, key management services.
WIS5061 Special Topics on Information Security Theory 3 3 Major Master / Doctor 1-4
Description
Information security means the various descriptive methods about defending information from unauthorized access, damage, modification, and disclosure. To have a proper understanding on information security, this course study various Special Topics on Information Security. Firstly, this course introduces classical ciphers,symmetric and asymmetric ciphers, public key Infrastructure and zero-knowledge interactive proof systems based on the elementary number theory, information theory and complexity theory. To introduce the concepts of the network security, this course study public key infrastructure for electronic commerce, electronic cash, and electronic mail security for the privacy. These are the concepts for the information activity on the network. Also, since there are many kinds of threats such as phone-tapping,
mobile device hacking, mobile virus, it is necessary to protect these threats in the wireless communication. So, in this course, we study various wireless communication security technologies and mobile devices, the threats in mobile environment, and mobile security technologies such as cryptography and device security of wireless communication.
WIS5063 Media Management and User Experiences 3 3 Major Master / Doctor 1-4
Description
The course examines how media managers/planners can efficiently figure out a dilemmatic problem of enhancing user experiences and increasing commercial profits. In particular, media management should not elicit overdependence or anti-social outcomes and simultaneously should develop the ways of attracting global users. The course centers on media content development and management strategies and relevant real world cases with such purposes.
WIS5064 Big Data: Media Contents Analysis 3 3 Major Master / Doctor 1-4
Description
The course deals with the way we analyze media contents, whose size is rapidly increased, that stimulates various human senses in a complex way. Media contents themselves sensitize or desensitize visual, auditory, olfactory, and haptic organs and embrace human communication and relationships, relationships among users and ‘things’, and relationships among things. Following these new trends, content analysis techniques should be diversified. The course should encompass relevant theories, methodologies, and real world cases of media content analysis.
WIS5065 Special Topics on User Experience 3 3 Major Master / Doctor 1-4
Description
This course addresses some issues on UI/UX design. Topics of the course include fundamental theories and techniques to design and evaluate computer-based products or systems. Also, the course address various studies on user experience - usability and aesthetics, affordance and emotion, design strategies, context in use, mental workload, fatigue problems, user preference, etc. By experiencing many real research problems, students would become familiar with conducting an independent study on user experience.
WIS5066 Human Perceptual Spaces and Social Network Analysis 3 3 Major Master / Doctor 1-4
Description
The course investigates how human perceptual spaces have envolved into 'virtual spaces,' and examines how people behave and relate among themselves using social network analysis (SNA). In addition, the instructor and student research together on how technological advancements such as 'Internet of everything,' 'Internet of things' change human perception of spaces and social presence on the ground of humanities and social science. Ultimately, the course may serve both academic and industrial purposes depending on the course taker’s preferences.
WIS5067 Cognitive and Affective Engineering 3 3 Major Master / Doctor 1-4
Description
This course addresses some issues on cognitive and affective engineering. Topics of the course include human information processing, decision-making models, and emotional design. The course emphasizes human perceptions/judgments and user cognitive performance/errors in interactive applications. At the end of the course, students are required to develop a hybrid model that combines applied cognitive models and user performance models or to establish a method that measures users’ subjective responses and utilizes aesthetics/emotion-related information.
WIS5068 Theories of Interaction Science 3 3 Major Master / Doctor 1-4
Description
This course addresses the issues on the phenomena underlying the relationship between people and technology. The main topics are HCI models, theories, and frameworks. Especially, the issues include design as applied perception, motor behavior models, information processing and skilled behavior, exploring and finding information, distributed cognition, cognitive work analysis, common ground, activity theory, etc. Students are required to read many theoretical articles and discuss some related issues.
WIS5069 Theories of Digital Information 3 3 Major Master / Doctor 1-4
Description
To study deep into digital content, an accurate understanding of "Digital Information" which is the basic unit of digital content is necessary. This course is an introductory course on digital information. This course will introducce various characteristics of digital information, and investigate it in terms of pricing information, digital intellectual property, and so on.
WIS5070 Digital Content and Interaction Science 3 3 Major Master / Doctor 1-4
Description
Development of Internet and the emergence of new ICT technologies such as smart media and Internet of Things have changed the way how digital content and people interact with each other. In this class, students will learn how the interaction between digital content and users is changing based on understandings of digital content and interaction science.